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How Video Game Makers Design Characters

Illustration for article titled How Video Game Makers Design Characters

This chart details the complex process video game designers use to determine if the villain should be a Russian or a demon. As for the female characters, it's a one, or rather, two-step process.

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Illustration for article titled How Video Game Makers Design Characters

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DISCUSSION

marzipanpersuasion-old
MarzipanPersuasion

I don't disagree with anyone's comments that the cases of over-sexualized women in video games vastly outweigh the cases of women who are defined first and foremost by their badass-ness (nor have the exceptions slipped my notice,) but I just want to add a simple point:

The men in these games are also idealized. Adventure protagonist—shirtless? Well you know the man doesn't have man boobs, at least not the floppy kind. He has, almost without fail, a 6+ pack, great ass, broad shoulders, etc. And let's be real, I've seen some damn nice jaw lines in my days as a gamer (to each their own!)

Now two wrongs certainly don't make a right, but before we vilify all male game developers (or at least that's who many assume are making these female characters), I think it is at the very least interesting to point out that men don't escape the idealized touch.