I play City of Heroes. Female characters can not be of the "huge" body type, so you can't make a plump female toon. Most of the female toons I see running around are either tiny and cute or tall and "standard" sexy. I tried VERY hard to make an unnattractive girl toon and finally succeeded. The majority of female toons on this game (like others) are played by men. It's alright... I don't often group with people I've never played with before, so no one gives me crap for being a "girl gamer." #videogames
@Brawlita: For fun I tried to create The Endless from Neil Gaiman's Sandman in the Sims once. Trying to create an accurate Despair was nearly impossible, and not just because I couldn't have her naked. #videogames
You say that people aren't pushed towards sexy avatars in SL. While technically true, for a newbie this is pretty hard to avoid - for a start every piece of clothing I could find that doesn't cost money clings skin-tight, so even if I make my avatar less conventionally sexy the clothing is clingy. I'd never wear clingy clothing RL - I hate the way it reveals every curve - yet on SL I'm basically forced to do it as a newbie. This has been something that's made me not want to keep playing. I know if I learned enough about the game I could figure out how to get less clingy clothing but even my more experienced friends say it's much more difficult to create clothing that doesn't cling.
@preellousper: It's similar in The Sims, I think. It's been awhile since I've played, but I remember most of the clothes being rather tight. Part of me wonders (hopes?) that it's easier to program/model it that way, since in a way it's just changing the color, not the shape, of part of the avatar. #videogames
I have this argument with my roommate all the time.
He reads superhero comics (side note: I dislike Uncanny X-Men and was so disappointed in the lack of race, gender ANYTHING nuances. I had heard so many good things about X-Men and it just didn't stack up). I get annoyed with people who draw all the women with the same bodies. Granted, they draw men all the same, too. But this is what's frustrating! People look different! Give them different proportions and faces!
He argues that it's an escape fantasy, and that people want to read about what are essentially wet dreams about what they wish they were - beautiful, strong, superpowered, adventurous, whathaveyou people. I think that's bull. I want to play lots of different people when I game. I always choose a race other than human (or its equivalent), because I find that more fun. I make characters that I wouldn't really ever want to be, but I want to explore what it might be like to be a princess, or an assassin, or have giant-ass horns. He always picks someone who is more or less him.
I don't want a fantasy world full of idealized characters. I want flaws, I want scars and missing limbs, different races, different genders, sexualities, abilities and all of that. It's so much more of an escape fantasy that way, I feel. I don't want to be me, I want to be someone else, to try to figure out what that might be like. I'm wrong, of course, but it helps me relate to people better. I remember playing a deaf woman, and how challenging it was to know that she couldn't hear anything (it was D&D and she was a bard. That was a roleplaying challenge). It made me think about my own abilities, my own prejudices, and my privilege to be able to hear in a way that I probably never would have experienced in any other way. Do I know what it's like to be deaf? Of course not. But it made me think more about what life would be like and made me a little more sympathetic to my own privilege.
I don't think this is necessarily a dangerous thing, but I think it's like erosion. A little is not that big of a deal. But over time, it starts to matter. We start to see this as "normal" - I know too many people who already do. They see this as what men/women should strive to be, and those who don't are strange and uneducated. This is the picture of health and beauty, and they won't settle for less. Sometimes for themselves, but most often for partners. I don't think video games will like, bring down society or anything, but I think it can exacerbate problems that already exist. It doesn't happen overnight, but over years and years of escaping into this fantasy, so many of my friends seem to have trouble breaking out of it. #videogames
@boxspelunker: Yeah, I also disagree with him. People like to identify with characters, but what they want most of all are good stories.
Tell him to read Grant Morrison's Doom Patrol. The three main characters are a woman with multiple personalities, a man who had his brain put in a metal body, and a male/female amalgamation. #videogames
I just wanted to state as a second life resident that the "survey" you are quoting was severely short sighted. In a game with millions of residents talking to only 40 is hardly representative of the community as a whole.
The other points you made are valid, we do struggle with real life images and ideas on sexuality in a platform that allows you to be anything you wish (yes even a Panda!). I think that many of us make our avatars an idealized version of ourselves.
I would invite you to look into the Second Life fashion community for just a small sample of the blogs out there. I think you would be surprised that there are some realistic looking avatars represented there along with yes many fashion model looking avatars. Here is a link to one of the fashion feeds: [fashion.shopaholicfeed.com]
Also, the photo you attached to your article is at least 4 years old and in no way represents current avatar, fashion or even architectural trends in Second Life. #videogames
@Hethr: I mentioned that it's a limited survey - as I pointed out used players who *presented* as female, so we aren't even sure how many of the 40 were women.
And yes, SL does change often - I generally do race research on games and there are some interesting articles published about racial representation in SL and how that has changed as time goes on and the gaming population changes.
As for realistic looking avatars, I would expect no less - as a black player, I always try to make my avatars as close to myself as possible, as a way of representation. I would not be surprised if many women - especially those sick of the ideal - modeled their avatars as closely after themselves as possible.
As for the photo, I just went looking for SL people with boobs. Thanks for your comments though! #videogames
The article seems to have missed the fact that 90% of male avatars in second life are just as hyper-sexualized. They look like apes wearing clothes. Pretending to be more beautiful than you are is an internet tradition.
I'm assuming then that part of this virtual/cybernetic oversexualization is women trying to see themselves the way they think they could be or they'd like,vs. the real self they feel they have to project in real life. It seems that part of it comes from expressing "sexiness" or being hot, bold and in your face without having to worry about the possible repercussions and/or consequences that one would have to face in real world, like being the victim of harrassment or worrying about safety. So I guess it's also an exercise in control. Although I'd be curious about incidents of cyber-stalking/harrassment within virtual spaces, considering that it seems to be another dimension for a lot of attitudes and biases from real life, so it must be a problem there too. #videogames
"Out of 40 female avatars interviewed, 70% regarded their bust size as a primary concern when creating a Second Life avatar. "
That seems completely off base and inaccurate. Something tells me that the interviewed avatars were not from a wide cross section of the population, but more from a single location (say, a club). My SL friends almost unanimously said their face was their primary concern when creating their shapes.
As a Second Life resident (and content creator) I've found that a person's avatar tends to reflect what that person is in SL for. If that resident is there for sex, hyper-sexualization of the features is just expected. That does seem to be a fairly large percentage of the population but it's not the rule. People who are more fashion oriented (where they can truly have the most fabulous shoes in the world) or socially oriented tend to have more in keeping with a beautiful actress or model than a completely out of this world video game character.
Oh, and @ TheUptightMidwesterner you can be a panda! You just need to find and buy the panda avatar from another user.
@TheUptightMidwesterner: They want to make the panda people a race! But in China, you can't show a panda getting hurt or dying. That's why it's the $10 non-combat pet - they never die.
Blame China! I would be a panda person too! #videogames
My mom’s gotten really into Facebook (weird – I know), but she likes the games on there, farmingtown or whatever the kids are playing these days. But recently she tried out this Sims-like game, and she just used a standard avatar, which was of course ‘sexy’ – halter, mini, whatever. And some guy started hitting on her avatar. My mom, being a married mother of 7 who hasn’t flirted in over 30 years, just shot him down and walked into her pretend apartment. Somehow – I’m not sure how these games work – he forced his way behind her and followed her in and stood in her room asking her to have sex (?!). Anyway, she logged off and reported him (what a creep), and then went to make her avatar as dowdy as possible.
My point, I guess, is that people already feel like they have permission to be total tools when they’re online, and I think the hypersexualization of female avatars exacerbates that. That dick would have been unlikely to treat my mom like that in real life. These creations don’t look like women, who should be respected, they look like blow-up dolls, which exist purely for the gratification of men. So the men who are already douchebags are even more likely to objectify and mistreat the female avatars. #videogames
@sympathyforthebasementcat: "These creations don’t look like women, who should be respected, they look like blow-up dolls, which exist purely for the gratification of men."
I take issue with the idea that they do not look like women "who should be respected."
All women, even those who "look like blow-up dolls" and are dressed in a sexual manner, deserve respect. Those creations may not look like the majority of women, and their body types should not be the only ones to represent women as a whole, but women who look or dress like them still deserve respect.
@Commentista: I think the point was that women, regardless of what they look like, should be respected, but plastic blowup dolls, who have giant heads, eyes, and perma pouty lips are not women. The comma matters. #videogames
@InABook: Thanks for clarifying my point. That's exactly what I meant. The commas were important. Obviously, women, and human beings in general, should be respected, regardless of what they're wearing or look like. #videogames
Swoon, a post about gaming that includes a FF reference!
I was also very disappointed in Fran - it seems like FF has to 'compensate' for a kickass female character by overemphasizing her sexuality - not just Fran, but Lulu in FFX, who was awesome but had gravity-defying cleavage and would do a Sunshine Girl cleavage shot as her winning pose. I still loved her, but that pose made me angry every time I saw it. #videogames
@lijakaca: I stan the hell out of FF. While I love Fran for other reasons (brown-skinned female characters are few and far between), I totally agree that the sexualization is bananas. Loved me some Lulu, but she - like many game characters - was in need of a sports bra. How are you questing when your girls could pop out any second? You can't be adjusting during a battle! #videogames
I think I played WoW for like fifteen minutes, with a moderately attractive female avatar. I got 3 different invitations to cyber. My guy friend (who let me create a character on his account) was laughing all over himself. While it was funny, I was also disturbed. #videogames
@LovelyHue: I don't understand that at all, most of the guys that I play WoW with all have female characters. So do guys not realise that they're just trying to cyber with other guys?
In regards to the article though, I play WoW and I have for about 3 years. And yeah, there's a ton of gender stereotyping that goes on; when I group with people I don't know, I never tell them that I'm a woman at first because I know that's just inviting stupid messages or that people will assume that I suck at playing.
I try to let my l33t skillz speak for themselves ;) #videogames
@UrsulaV: My first character was a female Blood Elf, and I switched to playing a male Tauren because A) The cow people are awesome, and B) no one ever invited me to groups as a girl.
Any other WoW players have male characters? PS - Servers? I'm on Dunemaul... #videogames
@Zombie Ms. Skittles: I'm so glad you made me remember Sims! I'm feeling a little down. Maybe the best way to cope is to get a male werewolf pregnant with alien babies, stat. #videogames
@LovelyHue: I just rediscovered the game! I am running a Legacy family and man o man, nothing makes life feel more manageable than being the petty, vindictive god of my own little world. Someone got disinherited for not doing her homework as a child and almost getting the social worker to come steal away all my babies. #videogames
@Zombie Ms. Skittles: I used to scoff at people who get sucked into gaming for hours. Get a life! Read a book! Then I went home last year for the holiday break and became completely obsessed with SimAnimals, staying up way too late to tend "my" forest, and it still bothers me that I could never figure out how to make the beavers happy. #videogames
@Zombie Ms. Skittles: I used to be somewhat amused by my inability to intentionally construct an unattractive -- not just unconventially attractive -- Sim. I even made several attempts to construct a scaled down representation of the world, with all of its groups included... except everyone had the faces of supermodels. And pretty much everyone was making out. :) If only I had the CPU stats to get Sims3, and the accompanying assload of user-created objects and hacks... I'd probably end up like Cartman in that WOW episode. #videogames
@Zombie Ms. Skittles: I definitely downloaded a more awesome set of defaults... as well as every other thing.
I stopped playing much because well.. I do have other things to do... and also, the amazing sculpture-like hairstyles with realistic movements were ruining my graphics card... #videogames
@Zombie Ms. Skittles: I did replace them, and it was great. I think it was at MTS2 and the Pirate Forum (no piracy involved in this particular situation) the woman "traced" the default faces back to their intended ethnicities, looked for photo examples of each phenotype and incorporated it into the redo.
@Raised-byHeathens: I don't always agree with the gender politics in the plotline, but it's a decent story, given that it's told in 8 minute increments. #videogames
Also, how much of a disaster is it for a declining population? A lowered GDP is bad, okay, but if the population is declining, doesn't that mean that the per capita domestic product is actually higher? #capcom
@braak: Yes but that higher GDP per capita is an artifact of the decline in population. The GDP itself has not grown(stagnation) and may actually be declining(deflation).
Also, declining population translates to increased burden on individuals (due to a decreasing tax base). #capcom
@Cynicalbard: But it also translates to a higher share of the GDP per individual. I mean, I'm not concerned why it's happening. Does it matter what the country's gross product is, or does it matter how much money there is per person? Yes, the tax burden increases, but if the relative share of the GDP increases, it doesn't necessarily matter because it's a proportional change.
@arginusae: That's a good point, and a problem that we're likely to run into here, too; I suppose there are valid reasons to be concerned about a declining population (and a higher proportion of older citizenry), I'm just suspicious of arguments that present a declining population--or even a drop in GDP, as implicitly bad. #capcom
11/06/09
11/07/09
@Brawlita: For fun I tried to create The Endless from Neil Gaiman's Sandman in the Sims once. Trying to create an accurate Despair was nearly impossible, and not just because I couldn't have her naked. #videogames
11/06/09
11/07/09
11/06/09
He reads superhero comics (side note: I dislike Uncanny X-Men and was so disappointed in the lack of race, gender ANYTHING nuances. I had heard so many good things about X-Men and it just didn't stack up). I get annoyed with people who draw all the women with the same bodies. Granted, they draw men all the same, too. But this is what's frustrating! People look different! Give them different proportions and faces!
He argues that it's an escape fantasy, and that people want to read about what are essentially wet dreams about what they wish they were - beautiful, strong, superpowered, adventurous, whathaveyou people. I think that's bull. I want to play lots of different people when I game. I always choose a race other than human (or its equivalent), because I find that more fun. I make characters that I wouldn't really ever want to be, but I want to explore what it might be like to be a princess, or an assassin, or have giant-ass horns. He always picks someone who is more or less him.
I don't want a fantasy world full of idealized characters. I want flaws, I want scars and missing limbs, different races, different genders, sexualities, abilities and all of that. It's so much more of an escape fantasy that way, I feel. I don't want to be me, I want to be someone else, to try to figure out what that might be like. I'm wrong, of course, but it helps me relate to people better. I remember playing a deaf woman, and how challenging it was to know that she couldn't hear anything (it was D&D and she was a bard. That was a roleplaying challenge). It made me think about my own abilities, my own prejudices, and my privilege to be able to hear in a way that I probably never would have experienced in any other way. Do I know what it's like to be deaf? Of course not. But it made me think more about what life would be like and made me a little more sympathetic to my own privilege.
I don't think this is necessarily a dangerous thing, but I think it's like erosion. A little is not that big of a deal. But over time, it starts to matter. We start to see this as "normal" - I know too many people who already do. They see this as what men/women should strive to be, and those who don't are strange and uneducated. This is the picture of health and beauty, and they won't settle for less. Sometimes for themselves, but most often for partners. I don't think video games will like, bring down society or anything, but I think it can exacerbate problems that already exist. It doesn't happen overnight, but over years and years of escaping into this fantasy, so many of my friends seem to have trouble breaking out of it. #videogames
11/06/09
Tell him to read Grant Morrison's Doom Patrol. The three main characters are a woman with multiple personalities, a man who had his brain put in a metal body, and a male/female amalgamation. #videogames
11/06/09
The other points you made are valid, we do struggle with real life images and ideas on sexuality in a platform that allows you to be anything you wish (yes even a Panda!). I think that many of us make our avatars an idealized version of ourselves.
I would invite you to look into the Second Life fashion community for just a small sample of the blogs out there. I think you would be surprised that there are some realistic looking avatars represented there along with yes many fashion model looking avatars. Here is a link to one of the fashion feeds: [fashion.shopaholicfeed.com]
Also, the photo you attached to your article is at least 4 years old and in no way represents current avatar, fashion or even architectural trends in Second Life. #videogames
11/06/09
And yes, SL does change often - I generally do race research on games and there are some interesting articles published about racial representation in SL and how that has changed as time goes on and the gaming population changes.
As for realistic looking avatars, I would expect no less - as a black player, I always try to make my avatars as close to myself as possible, as a way of representation. I would not be surprised if many women - especially those sick of the ideal - modeled their avatars as closely after themselves as possible.
As for the photo, I just went looking for SL people with boobs. Thanks for your comments though! #videogames
11/06/09
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That seems completely off base and inaccurate. Something tells me that the interviewed avatars were not from a wide cross section of the population, but more from a single location (say, a club). My SL friends almost unanimously said their face was their primary concern when creating their shapes.
As a Second Life resident (and content creator) I've found that a person's avatar tends to reflect what that person is in SL for. If that resident is there for sex, hyper-sexualization of the features is just expected. That does seem to be a fairly large percentage of the population but it's not the rule. People who are more fashion oriented (where they can truly have the most fabulous shoes in the world) or socially oriented tend to have more in keeping with a beautiful actress or model than a completely out of this world video game character.
Oh, and @ TheUptightMidwesterner you can be a panda! You just need to find and buy the panda avatar from another user.
11/06/09
I just really want to be a Panda. #videogames
11/06/09
11/06/09
Blame China! I would be a panda person too! #videogames
11/07/09
11/06/09
My point, I guess, is that people already feel like they have permission to be total tools when they’re online, and I think the hypersexualization of female avatars exacerbates that. That dick would have been unlikely to treat my mom like that in real life. These creations don’t look like women, who should be respected, they look like blow-up dolls, which exist purely for the gratification of men. So the men who are already douchebags are even more likely to objectify and mistreat the female avatars. #videogames
11/06/09
I take issue with the idea that they do not look like women "who should be respected."
All women, even those who "look like blow-up dolls" and are dressed in a sexual manner, deserve respect. Those creations may not look like the majority of women, and their body types should not be the only ones to represent women as a whole, but women who look or dress like them still deserve respect.
11/06/09
11/06/09
11/06/09
I was also very disappointed in Fran - it seems like FF has to 'compensate' for a kickass female character by overemphasizing her sexuality - not just Fran, but Lulu in FFX, who was awesome but had gravity-defying cleavage and would do a Sunshine Girl cleavage shot as her winning pose. I still loved her, but that pose made me angry every time I saw it. #videogames
11/06/09
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And the Tauren avatars had such fantastic hips, too. #videogames
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11/06/09
In regards to the article though, I play WoW and I have for about 3 years. And yeah, there's a ton of gender stereotyping that goes on; when I group with people I don't know, I never tell them that I'm a woman at first because I know that's just inviting stupid messages or that people will assume that I suck at playing.
I try to let my l33t skillz speak for themselves ;) #videogames
11/06/09
11/06/09
Any other WoW players have male characters? PS - Servers? I'm on Dunemaul... #videogames
11/06/09
That said, most of my Sims are incredibly pretty. #videogames
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I stopped playing much because well.. I do have other things to do... and also, the amazing sculpture-like hairstyles with realistic movements were ruining my graphics card... #videogames
11/06/09
I too am incapable of making a truly ugly Sim. Even the one I made to be the "village idiot" is kind of handsome. #videogames
11/06/09
@purpleshoes reminds everyone to take typing breaks and stretch, ow: OMG, if you have Sims 2, at Mod the Sims 2, they have a ton of ethnic garb from all over, including salwaar khameezes. I even had 3 burkhas from Sims Resource. Damn, I miss that game. #videogames
11/06/09
This just makes me incredibly sad. #videogames
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Also, declining population translates to increased burden on individuals (due to a decreasing tax base). #capcom
11/03/09
@arginusae: That's a good point, and a problem that we're likely to run into here, too; I suppose there are valid reasons to be concerned about a declining population (and a higher proportion of older citizenry), I'm just suspicious of arguments that present a declining population--or even a drop in GDP, as implicitly bad. #capcom