<![CDATA[Jezebel: Video Games]]> http://cache.gawker.com/assets/base/img/thumbs140x140/jezebel.com.png <![CDATA[Jezebel: Video Games]]> http://jezebel.com/tag/video games http://jezebel.com/tag/video games <![CDATA[ Do Women Avoid The Video Game Industry Because The Video Game Industry Sucks? ]]> Why aren't more women working in video games? In yesterday's LA Times, Alex Pham points out that women make up only about 20% of the industry, according to a 2007 survey, and only 3% of game programmers. Kathy Vrabeck (pictured), a rare female executive at game company Electronic Arts, says that, "historically, the people who play video games have tended to be more male. So it's not surprising that these boys grow up and aspire to work in the industry."

Possibly true, but a 2008 survey showed that 94% of girls now play video games (compared with 99% of boys). Maybe these Wii-loving kids aren't old enough to get jobs just yet, but then again, maybe there's another reason their big sisters aren't clamoring to work for EA. Like the fact that working in the video game industry sounds like it kinda sucks.

Game companies can have a fratty atmosphere, says game developer Brenda Braithwaite, "and there are still companies that throw recruiting parties with strippers." An even bigger problem is scheduling. "When you sign on to a game," says former EA exec Bing Gordon, "that's a two- to three-year commitment, with a crunch mode of about 12 to 26 weeks at the end of that. It's hard to be one of the top 10 leads on a team and not put in the time. I know mothers in key line positions, and they have pretty difficult choices to make every single day."

Horror stories about gaming schedules abounded a few years ago — an essay by Erin Hoffman, whose husband's "crunch time" at EA in 2004 consisted of twelve-hour, seven-day workweeks, is a chilling cautionary tale. Things have supposedly gotten better, at least in California, where a minimum hourly wage is now enforced (before that, game developers didn't even get compensation for their extra work during crunch time). Nonetheless, discussion on the website GameWatch implies that unreasonable work schedules are still a big problem, at least at some companies.

If women really are less willing to put in twelve hours, seven days a week, maybe game companies should take it as a sign that such a system really isn't healthy for anyone. Interactive media professor Tracy Fullerton thinks companies can restructure their projects to avoid excessive crunch time. The fact that they haven't done so may have more to do with workplace culture than with the true requirements of game development. If more women enter the video game industry, this culture may change — and that would be good for everyone.

Women Left On Sidelines In Video Game Revolution [LA Times]

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Jezebel-5066456 Wed, 22 Oct 2008 16:40:00 EDT Anna N. http://jezebel.com/index.php?op=postcommentfeed&postId=5066456&view=rss&microfeed=true
<![CDATA[ Educational Games Research recently posted ... ]]> Educational Games Research recently posted a nifty little tribute to the Top 10 Most Influential Educational Video Games from the 1980's. Oregon Trail, Where in the World is Carmen Sandiego, and one of my personal favorites, Lemonade Stand, all made the list. The graphics might not have been great, but the educational value was priceless. SimCity taught us all how taxes go to pay for new roads, Carmen Sandiego took us on whirlwind trips around the globe, and the Oregon Trail made us all aware of the importance of axels and the dangers of amoebic dysentery. [Metafilter]

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Jezebel-5065545 Sun, 19 Oct 2008 16:30:00 EDT hortense http://jezebel.com/index.php?op=postcommentfeed&postId=5065545&view=rss&microfeed=true
<![CDATA[ The number of girl gamers is up, but will ... ]]> The number of girl gamers is up, but will women spend hours sitting in their mom's basement eating chips and tapping away on their pink bedazzled Nintendo DSs? 38% percent of video game players in the U.S. are female, up from 33% five years ago, according to IBISWorld, but the new problem for software companies is that women are more casual gamers than men. "The challenge is not to get them to play, but to get them to spend more of their time and money on games," says Anita Frazier, an industry analyst. But rather than creating complex, engrossing games aimed at women or recruiting more female game designers, software companies are just churning out more games about fashion, cooking, babies and makeup, according to Didi Carduso, managing editor of Grrlgamers.com, a video game review site produced by women. "I think a girl's world is a little bigger than that," she said. [Reuters]

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Jezebel-5058566 Fri, 03 Oct 2008 14:40:00 EDT Intern Margaret http://jezebel.com/index.php?op=postcommentfeed&postId=5058566&view=rss&microfeed=true
<![CDATA[ Want Video Games To Appeal To Women? Make 'Em Pink & More Child-Like ]]> What's the best way for a guy to trick you into playing video games? That's the question raised today by the MSNBC article "How To Get Your Girlfriend Into Gaming," about a panel that took place in front of a room of male gamers at the Penny Arcade Expo gaming convention in Seattle this past weekend. While the question of how to draw more women to the video game industry could have made for great discussion, it appears that the five female gamers heading up the panel offered men a stereotype-laden plot to lure their girlfriends into tolerating their behavior... using children's games and a pink, bedazzled Nintendo DS as bait. In the process, they pretty much summed up why more women aren't interested in gaming.

The article suggests that the reason there aren't more female gamers is twofold: Men are uncommunicative jerks while playing video games, and women are intimidated by complex, violent games like Halo and operating a machine with so many confusing buttons. Specifically, the women on the panel explained that when guys are so immersed in a game that they throw the controllers, curse at the screen, and ignore company, women can feel put off, and, according to Xbox Live community manager and panel member Christa Phillips,"the game becomes the enemy, like sports." The panel's recommendation? Let women participate in the game by playing in two player mode. And if that's too "intimidating," women can always sit with their boyfriends and watch them play. "Ask her to help you spot snipers," said Phillips. "Chicks like flattery. If she feels like she’s helping, then you’re making it a positive experience." Ugh.

Another recommendation: men shouldn't impose their favorite video games on their girlfriends, since women may be turned off by all the violence and explosions. (One man in attendance at the panel mentioned that his girlfriend played Halo for five minutes and got dizzy.) The best way to make games appealing to women, they claim, is to play those recognizable characters like Harry Potter and Spiderman. Pink, apparently, doesn't hurt either: the article's author, Kristin Kalning, points out that "Heck, Carrie Underwood has a pink [Nintendo] DS, right? And the Wii made being a gamer as easy as operating a TV remote."

Still: Thirty-eight percent of American video game players are women. That number probably could be higher if the industry weren't so sexist. Maybe developers (and frustrated boyfriends) should check out WomenGamers.com to get a clue: The site reviews games of all genres, features articles from women who work in the gaming industry, and scholarships and resources for women pursuing careers in video game design. A note to ladies: The site doesn't have a girly, pink color scheme, so it may be a little, well, confusing at first, but if you can handle an intelligent female perspective on the gaming industry, it may make you want to pick up a controller and start blowing shit up.

How To Get Your Girlfriend Into Gaming [MSNBC]
Related: WomenGamers.com

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Jezebel-5045534 Thu, 04 Sep 2008 16:30:00 EDT Intern Margaret http://jezebel.com/index.php?op=postcommentfeed&postId=5045534&view=rss&microfeed=true
<![CDATA[ Low Score ]]> A video game. Called Cunt. Description: "Kill bosses while avoiding things that might hurt you. Grab power-up items to aid you in your yourney [sic]. Tips: Shooting vaginal openings will cause cunt damage. Shaking the mouse will get bugs off your balls. Taking drugs will make you appear cool to others. Hit Esc to pause the game." It's art, sorta. And prolly NSFW-ish. [Random Good Stuff]

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Jezebel-5037444 Fri, 15 Aug 2008 10:40:00 EDT Dodai http://jezebel.com/index.php?op=postcommentfeed&postId=5037444&view=rss&microfeed=true
<![CDATA[ "Dream Wedding" Game Is More Like A Nightmare ]]> Marc Saltzman has a technology column in USA Today, and his recent review of a game called "Dream Day Wedding: Married In Manhattan" is mind-boggling. Because, as Saltzman notes, women make up about 74% of gamers who purchase "casual games" — downloadable try-before-you-buy entertainment. So it's "no surprise" that "Dream Day Wedding" is "a hit." The gist of it: You're a wedding planner and you have to help a couple prepare for "the big day." The game consists of searching for concealed items; as you click them, they get crossed off a list. Every few levels, you solve puzzles. Writes Saltzman, "'Married in Manhattan' is a good hidden object game that will no doubt impress longtime fans and newcomers alike." He gave this crap 7 out of 10 stars. I played a version of this game for five minutes and wanted to claw my eyes out.

Beyond fetishizing nuptials, the incorrect assumption that all women love weddings and the subservient role of wedding panning, this game is more annoying than fun. First of all, it plays Pachelbel's "Canon in D" incessantly, like you're in some endless bridal nightmare. Second of all, some of the shit you have to do makes no sense. The first challenge: "Find hidden items at Jenny's engagement party: Help Jenny get ready for the party by picking up items around the room." It's kind of like Where's Waldo or any other search game: There's a checklist and a bunch of illustrated crap lying around, and you have to check things off the list: Pepper! Jar of pennies! Doughnut! Fireworks! Wait, what? After that was a Concentration- type game requiring you to turn over cards and match presents to each other based on wrapping paper. Fun? No, not really. And certainly not a wedding planning skill. And apparently, it gets worse: Writes Saltzman:

Every few levels you will solve adventure game-like puzzles: in the bride's bathroom, for example, you'll click to open the shower curtain and see a magazine you need to read, but it's too wet. So you'll pick up the hair dryer and use it on the magazine. Now you can open the magazine and you turn to a page with a photo of a light fixture that matches one in the bathroom. When you click on the light, it's too hot to touch, so you must turn off the light (the switch is behind a hanging pink robe) and after removing the light fixture you see something hidden behind it, but your hands are too big — tweezers are needed to retrieve the note.

Gah! That's not a dream wedding, that's like a shitty Monday. It's insulting, frustrating and pointless — qualities I don't look for in a video game.

'Dream Day Wedding' Sequel Sticks To Winning Formula [USA Today]

Dream Day Wedding [Shockwave]

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Jezebel-5034842 Fri, 08 Aug 2008 15:00:00 EDT Dodai http://jezebel.com/index.php?op=postcommentfeed&postId=5034842&view=rss&microfeed=true
<![CDATA[ We'll Stick To Jane Fonda ]]> Could Wii Fit be causing up to $40 million in damages for women? A recent survey by an insurance company found that women damage their homes — and themselves — when they work out from home. The flimsy cord on the Wii remote can break under heavy use and can sometimes be flung (accidentally, of course) into televisions, furniture, and precious Ming vases (like the ones lying around the Lodge residence whenever Archie comes over). But mostly woman seem to just hurt themselves, by bumping into furniture or pulling a muscle. Sounds like the Wii is not the problem — it's more a lack of space and proper training for the women practicing in-home workouts. [Daily Mail]

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Jezebel-5016723 Mon, 16 Jun 2008 09:30:00 EDT Maria http://jezebel.com/index.php?op=postcommentfeed&postId=5016723&view=rss&microfeed=true
<![CDATA[ Marketing Video Games To Women Almost Always Involves Pink ]]> There was a piece on NPR today about marketing gadgets to women. Molly Wood, host of the CNET podcast "The Gadgettes," is one of the interviewees, and she tells NPR that one of her favorite gadgets marketed towards women is the Nintendo DS Lite. Wood describes it as not specifically designed for women, though it is "cute and small and portable." In addition, the games are "fun without being hardcore or alienating." Listening to Wood talk I realized I had seen the Nintendo DS ads already, but like a good capitalist pawn I only noticed that they featured America Ferrera, Carrie Underwood and Liv Tyler. I didn't even register what they were selling (except subliminally)! Anyway, the ad with Liv Tyler depicts the adorable actress lying on her bed in pajamas, cooing at a pink-hued game. I can't really tell what the game entails, but it IS markedly unthreatening. As many of our commenters and the legions of girlgamers out there can attest, a lot of women like games that are "hardcore" and don't find them "alienating." It's kind of insulting that Nintendo thinks it needs to show a superstar with her name bedazzled on her hand held game (yes, America's name is on her DS in rhinestones in her commercial) to sell it to women — don't worry, everyone, the DS comes in pink!. Liv's commercial is after the jump.

The Most Ridiculous Girl Gadgets [NPR]

Related: Watch Liv Tyler Promote The Nintendo DS
Metallic Rose DS Gets Superstar Launch

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Jezebel-5014715 Mon, 09 Jun 2008 17:00:00 EDT Jessica http://jezebel.com/index.php?op=postcommentfeed&postId=5014715&view=rss&microfeed=true
<![CDATA[ Vidiots ]]> Um, this video "game," "Carrie The Caregiver," is supposed to be fun or something. Targeted at kids 6 and up, the point is to "feed, clean and soothe adorable babies." The new version, "Camp Funshine," involves helping campers with birdhouses and S'mores and crap like that. Maybe it's entertaining for little girls, but how come there's no "Lulu The Lawyer" or "Cece The CEO" game, huh? (Click to see mind-numbingly dull embedded video) [Packaging Girlhood]

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Jezebel-5012973 Wed, 04 Jun 2008 10:45:00 EDT Dodai http://jezebel.com/index.php?op=postcommentfeed&postId=5012973&view=rss&microfeed=true
<![CDATA[ Neo-Nazis Beat Up Swedish Feminists • Disco Queen Alienates The Gays ]]> Swedish neo-Nazis attack feminists at rally with metal pipes. • Desperate Afghan women are turning to prostitution to make ends meet. • New Lincoln biography attempts to portray both sides of his rocky marriage. • Two Belgian "beer fans" invent a 2-person peeing video game for urinals. • Speaking of video games, Gears of War 2 is being made more "girlfriend friendly" with easier settings and flatter-chested female characters. Whatever. • Born-again disco queen Gloria Gaynor gives up weed, alcohol, and gay fan base. • Author says that hypermasculinity surrounding guns scares off some women from gun culture. • Nerds have a love of hierarchies, rules, but not irony (sorry hipster geeks!). • Non-Arabic-speaking, New Jersey mom becomes a activist blogger focusing on political issues and free speech in Yemen. • Breadwinning wives resent their husbands who don't pitch in around the house. • The $599 Hello Kitty cell phone: to be coveted by little girls and immature adults everywhere!

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Jezebel-5010052 Tue, 20 May 2008 18:30:00 EDT Maria http://jezebel.com/index.php?op=postcommentfeed&postId=5010052&view=rss&microfeed=true
<![CDATA[ Games People Play ]]> gta042908.jpgFeministing points out that the brand-new, critically-acclaimed 'Grand Theft Auto' video game has lots of strippers and pole dancers in it. You can get a lap dance where the girl puts her crotch in your face. Also! As the trailer shows, you can pick up hookers and kill them immediately after having (explicit) sex with them. "Stay down or I will finish you off!" your character says after gunning down a prostitute. Blogger Samhita writes, "Given the popular nature of GTA, it is cool to be violent and kill prostitutes... Where does this put young women gamers? How do they feel when playing video games with such violent representations of women?" [Feministing, IGN]

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Jezebel-385137 Tue, 29 Apr 2008 11:20:00 EDT Dodai http://jezebel.com/index.php?op=postcommentfeed&postId=385137&view=rss&microfeed=true
<![CDATA[ Gaming Industry Is Full Of Sexist Geeks ]]> jade121207.gifThe editor behind MTV.com's Mulitplayer Blog has posted a series of interviews with women from all different areas of of the gaming industry in response to the internet humiliation of Assassin's Creed producer Jade Raymond (pictured). When Creed was released last month, Raymond was often in the public eye as she was actively promoting the game. Internet geeks 'round the world felt the need to weigh in on Jade, often denigrating her competence because of her attractiveness. The buzz reached a fever pitch when a website called Something Awful posted a defaming comic, which showed a cartoon named Jade fellating a trio of gamers, and according to our brother site Kotaku, it got worse from there.



Raymond's employer, Ubisoft, sent a cease and desist letter to Something Awful, and although the comic was taken down, Jade's reputation took a hit. According to Multiplayer editor Tracey John: "[The comic] basically caused attacks on her integrity and her talent. Some thought that Ubisoft used her looks to pimp the game, and had her be way more public than most producers of other games. Some also said that she had no talent at all and got to where she was based on her looks. The thing is, she actually has a programming degree to back it up."

Ms. John tried to interview Ms. Raymond for Multiplayer, but was told by Ubisoft that Jade was "not interested at this time." Instead, Ubisoft project manager Elspeth Tory spoke with John, who, unsurprisingly, explained that she, too, had encountered quite a bit of sexism, explaining that, coming up in the ranks, she felt that she had to prove her technical ability more than the average worker. She also told the following anecdote about something that went down when she was at a company called Microids:

At some point, there was a woman who came in for an interview, and she was an attractive woman, apparently. We had these windows in our meeting room that were high up. And the guys, at some point, I so clearly remember this, they actually got up on their desks to look in on the woman in her interview. And they were making comments. Like, that was the kind of working environment that I was in.
Sigh. At least working in gaming is better than working for Halliburton. Am I right or am I right, folks?

Women Working in Games: 'Assassin's Creed''s Elspeth Tory on Jade Raymond and Entering the Boys' Club [Multiplayer]
Ubisoft Threatens Something Awful Over Jade Comic [Kotaku]

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Jezebel-333238 Wed, 12 Dec 2007 18:00:00 EST Jessica http://jezebel.com/index.php?op=postcommentfeed&postId=333238&view=rss&microfeed=true
<![CDATA[ Is It Every Little Girl's Dream To Babysit? One Video Game Company Thinks So ]]> babyz100307.jpgAlice Taylor, a prominent gamer (and former nationally-ranked Quake player) blogs on a site called Wonderland. Her criticism of Ubisoft's new line of "girl-oriented" games that focus on "shopping, fashion, animals and babies" was inspired by a post on Kotaku and picked up by Boing Boing. Taylor admits that hugely popular game World Of Warcraft is at least 40% shopping, but says, rightly so, that shopping is not only what girls like. Ubisoft claims,
Those games were really designed for young girls who are just looking for fun games and ways to explore their favorite hobbies... From what we've seen, [the girls] didn't mention anything about being a police officer.

Taylor responds:

Research is a funny thing. If you say to someone, what's your favourite food, they'll list three things they love. If you then say, you didn't list chocolate cake, don't you like chocolate cake? They'll say, oh SURE! I love chocolate cake! I just didn't realise you were asking about chocolate cake.
She goes on to state that if girls only liked shopping, fashion, cooking and babies, they wouldn't like games like Ratchet and Clank, Mario Kart, Dance Dance Revolution or Pokemon. But they do. And what about Guitar Hero, Tomb Raider and Resident Evil? Studies show that women own gaming consoles, as we reported last week. But as for these 6-14 year old females, to whom Ubisoft is marketing babysitting, fashion design and figure skating games: Maybe some of them will be pleased with these choices, but aren't you willing to bet that some of them would also like games where you kickbox, DJ, or blow something up?

Ubisoft's Imagine Series For Girls [Wonderland]
Girls So Want Babies, Clothes and Cooking [Kotaku]
Can "Girl Games" Transcend Shopping, Fashion And Babies? [Boing Boing]
Earlier: Yup, It's True: Girls Play Games

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Jezebel-306751 Wed, 03 Oct 2007 18:30:00 EDT Dodai http://jezebel.com/index.php?op=postcommentfeed&postId=306751&view=rss&microfeed=true
<![CDATA[ Yup, It's True: Girls Play Games ]]> wii092407.jpgOnline Media Daily says that in a Denizens of Digitivity survey, 44% of women said that they owned a gaming console, compared to 39% of men. The stereotype of the American gamer — 18-34, male, single and white — is not necessarily on target, claims the report. Between the Wii, Xbox, Playstation and Nintendo DS, there's a a rise in the female gamer. "The Wii has really caused a democratization of gaming, because that has opened it up to all generations and both genders," said Ann Mack, director of trendspotting for JWT.

But for some women, gaming isn't new. This writer had a childhood shaped in part by Ms. Pacman and Intellivision's Burgertime. Later, Yoshi's Island, then Tomb Raider and Resident Evil were major obsessions. These days, according to Mack, "You're seeing women playing games like 'Dance Dance Revolution' and 'Guitar Hero'—women under 35 who want to do something fun and social."

Except gaming is not always social. There are women who like to hole up and escape inside of a game just like the guys do. (One of them happens to be my mom, who's addicted to the game Bubbles inside her Motorola Q.)

But this is about marketing dollars. And the budget doesn't go toward advertising to women, says Mack. "The money is where the hardcore gamers are. They're the ones who are really passionate about it and the ones who are going to go out and buy the beta version in order to be part of the next 'Halo' game," she explains. "But more and more, as these consumers groups open up, [marketers] will focus on these growing segments." Fine with us — as long as they don't feel they have to make the console pink.

Survey Finds Women Own More Game Consoles Than Men [Online Media Daily]
Earlier: The Do's And Don'ts Of Chick Gadgets, According To 'Wired'

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Jezebel-302974 Mon, 24 Sep 2007 14:00:00 EDT Dodai http://jezebel.com/index.php?op=postcommentfeed&postId=302974&view=rss&microfeed=true
<![CDATA[ Okay, That's It Ladies: Time To Buy A Playstation 3 ]]> 250px-PacificAssaultBox.jpgMen have some biological advantages over us: no periods, fewer reasons for needing toilet paper, the fact that baldness is so widespread that it has just become evolutionarily imperative that they develop identities apart from their looks... BUT. The idea that guys are just inherently better at processing certain sorts of information? (Ahem: how cars work?) It's all just shit they picked up playing videogames, according to a new study written up in the Economist. In the study, psychologists gave a series of aptitude tests to men and women, and the women performed particularly shitty at a game called "Odd Man Out," in which they were supposed to locate the thing that didn't belong in a particular situation. But then! The psychologists forced the women to play ten hours of Medal Of Honor: Pacific Assault.

And they all magically caught up to the boys' scores!

When the volunteers were tested again after five months, both the improvement and the lack of difference between the sexes remained. Though it is too early to be sure, it looks likely that the change in spatial acuity—and the abolition of any sex difference in that acuity—induced by playing "Medal of Honour" is permanent.
Whoah. And just checking out the Wikipedia entry for this thing we get the sense it might force us to develop another thing that our female friends always seem to lack: a sense of what's so appealing about wars. If only the psychologists could force the men to spend ten hours giving birth!

Nurture Strikes Back [Economist]

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Jezebel-301659 Wed, 19 Sep 2007 18:00:01 EDT Moe http://jezebel.com/index.php?op=postcommentfeed&postId=301659&view=rss&microfeed=true