<![CDATA[Jezebel: gizmodo]]> http://tags.gawker.com/assets/base/img/thumbs140x140/jezebel.com.png <![CDATA[Jezebel: gizmodo]]> http://jezebel.com/tag/gizmodo http://jezebel.com/tag/gizmodo <![CDATA[Star Trek & Girl Gamers: Exploring The Gender Gap In Computer Science]]> Is the "geeky" image of computer science turning women off to the field? A new scientific study thinks so - but are the forces creating the gender gap in technology really just the perception of comic books and video games?

Wired summarizes the study, found in the December Journal of Personality and Social Psychology. Lead author and research Sapna Cheryan had an interesting question - if people can base their perceptions of another person on the items found in their bedroom, would the same type of reasoning apply in a classroom setting? Cheryan and her team quickly set up an experiment:

Cheryan and colleagues tested this idea by alternately decorating a computer science classroom with objects that earlier surveys pegged as stereotypically geeky-Star Trek posters, videogames and comic books - or with objects that the surveys found to be neutral- coffee mugs, plants and art posters. Thirty-nine college students spent a few minutes in the room, then filled out a questionnaire on their attitudes toward computer science.

Women who spent time in the geeky room reported less interest in computer science than women who saw the neutral room. For male students, however, the room's décor made no difference.

In follow-up tests, a total of 215 students were asked to imagine they were joining either a geekily decorated or a neutrally decorated company after graduation. For every possible scenario, women preferred the non-geeky space.

"It's a consistent effect," Cheryan says. "The environment can communicate a sense of belonging, but it also communicates a sense of exclusion, or a sense that this is not a place where I would fit in."

Cheryan and co-researchers believe that by creating more neutral appearing spaces will help combat stereotypes and improve diversity in the computer science field.

Cheryan is correct in thinking perception matters in how people place themselves in different roles. But as a geeky girl gamer, I think that focusing on the internal motivations for why women avoid stereotypical or gendered areas (i.e., "I just don't think I belong") obscures the nature of societal norms to influence women away from engaging in the maths and sciences, especially as they are considered male dominated spaces.

Some of the most fascinating explorations of this dynamic are found in Beyond Barbie and Mortal Kombat: New Perspectives on Gender and Gaming. The collection of research findings and games theory, published in 2008, reveal a lot more than barriers to entry for women who want to play games or work in the industry - it reveals how gender norms often influence how "permitted" women are to access certain spaces, and how those limitations function to maintain the low numbers of women entering fields like computer science or game design.

Some of the research upholds Cheryan's ideas. In "Becoming a Player," T.L. Taylor uses the marketing strategies and environments of gaming stores to illustrate the belonging dynamic:

Part of the work of any leisure activity is coming to understand - practically and symbolically - that this is something you can do, that it is not at odds with your sense of self or your social world. The game industry (and, I would argue, the larger game community) knows this at some level and is constantly working to give players information about new games, where to get them, why they are fun, and how to play them. Just as powerfully, it is always mirroring back to boys and men that "this is your and your friends' play space" and "you belong here. Rarely are women gamers given this kind of attention. (p. 55)

Two other studies explain how the idea that some people "belong" and some do not take shape and manifest themselves in physical space. "Getting Girls into the Game," a joint study by Tracy Fullerton, Janine Fron, Celia Pearce, and Jacki Morie, explored a variety of reasons why more women don't pursue careers in gaming. After concluding that early experiences with video games impact how girls perceive the space, they note:

These early experiences pave the way to an interest in game development, but male-dominated environments can limit girls' involvement. In fact, computer labs in schools or clubhouses are often dominated by boys, who tend to elbow out the girls and take control of the equipment. (p. 168)

In "Gender Identity, Play Style, and the Design of Games for Classroom Learning," researchers Carrie Heeter and Brian Winn also talk about some of the gendered norms that come into play when there are limitations on availability of equipment:

When boys play games (or use computers), when there are fewer machines than people, girls step aside. It is difficult to determine whether it is the girls' "stepping aside" from their opportunity… or the boys "crowding out" the girls…. Nonetheless, this chemistry seems to exist between males and females pervasively when it comes to using gaming machines. (p.282)

The most comprehensive (and damning) research comes from Holin Lin, who invested countless hours into her research in Taiwan. Seeking answers to women's exclusion from the larger gaming world, Lin decides to look into home life, societal messaging, school and peer groups in her groundbreaking study "Body, Space, and Gendered Gaming Experiences: A Cultural Geography of Homes, Cybercafés and Dormitories." I devoted a substantial portion of my review of Beyond Barbie and Mortal Kombat to Lin's research, because the connections drawn are mindblowing:

Deftly weaving connections between the threat of violence, gendered socialization, and the internalized expectations of the women themselves, Lin paints a scenario familiar to any woman who moves into a heavily gendered space. Taiwanese youth frequent cybercafés to increase their skills, use upgraded machines, and hang out with their friends. However, women gamers looking to participate in the fun have to contend with real-world harassment:

The layouts of some cybercafés serve as gender barriers: girls must pass through a room full of pool tables to access the back spaces that are reserved for computers. Most girls are not willing to subject themselves to the scrutiny of and comments made by the pool players, and therefore only enter when accompanied by male friends.

This parallels one of Lin's observations of cybercafés in Taiwan… most girls are unwilling to enter a cybercafé unless accompanied by a male friend. Together, these stories imply that physical and social barriers to entry for women become misinterpreted as a lack of desire to play video games.

Despite the limits of online, virtual communities, however, they are often more appealing to female gamers than actual, physical cybercafés, as Lin points out:

Women's fear and perceptions of risk are deeply rooted in their bodies, and avoiding dangerous places is a common practice for managing the fear of male violence. In contrast, no threat of physical harm exists for players wearing either female or male avatar bodies.

Outside of the dynamics of the cybercafe scene, Lin also looks at women at home, from growing up with their parents to their play dynamics in college dormitories. Lin notes that college-aged male gamers tend to see gaming as a way to bond, while female gamers are often ostracized and made into a minority. In addition, family pressures tend to place pressure on girls to do more help with household tasks, as well as to work on social relationships. Males, however, were often left to their own devices when it came to interacting with technology. This functions to increase discomfort with technologies as women are socialized to spend less time understanding and getting familiar with these types of systems. Over time, this casual discouragement on so many fronts presents girls with a disincentive to continue working with or playing with game systems - and this dynamic is also evident with most other technologies, including computers.

Lin concludes that "[c]ultural constructions of gender are ubiquitous and therefore hard to remove from any analytical interpretation of gender issues in computer gaming." And indeed, while Cheryan has the right idea with looking at how spaces can be perceived as hospitable and inhospitable, solving the issue of gender gaps in technology will require looking at encouragement to get into the maths and sciences plays strongly into societal idea of what girls are "supposed" to do and where they "belong." And I'm afraid it will be a bit more complex than redesigning classrooms.


Star Trek Stops Women From Becoming Computer Scientists
[Wired]
Beyond Barbie® and Mortal Kombat: New Perspectives on Gender and Gaming (Hardcover) [Amazon]

Related: Gamer Girls Rising [Women's Review of Books]

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<![CDATA[How Mobile Phones Contribute To Female Progress In Developing Nations]]> For those in developing nations, a mobile phone is more than a communications luxury. These tiny handsets act as hubs for mobile banking, entrepreneurship, fact-checking, and public health announcements - and they may be the key to women's economic equality.

Currently, the market for cell phones is exploding as the technology proves to be both accessible and useful:

Entrepreneurs and development organizations are eagerly seizing the opportunity presented by such growth. They are creating mobile phone applications for profitable and nonprofit ventures across the continent. Millions of Africans, for example, now use their mobile phones to transfer money, turn on water wells, learn soccer game scores and buy and sell goods.

The penetration of the mobile phone is far greater than that of the Internet in Africa, especially in rural areas, making it the most accessible communication tool, said Jon Gossier, founder and president of Appfrica, a technology company with headquarters in Uganda.

The recent completion of the first of several planned undersea cables connecting East Africa to broadband Internet has raised hopes that high-speed Web access will increase here. But Mr. Gossier said he expected mobile-phone messaging applications would be needed for several more years. The development of useful, local Web content will lag after falling Internet prices, which will quite likely take longer than a year, he said.

"I don't think the development being done now for mobile phones is going to stop," Mr. Gossier said, "but I think we'll see a whole new generation of applications coming out of Africa, including mobile applications that utilize the Web."

The innovations in technology have been able to provide women with various ways to make a living. Last week's Economist held a special report on mobile phones. In the section on Mobile marvels, they report:

BOUNCING a great-grandchild on her knee in her house in Bukaweka, a village in eastern Uganda, Mary Wokhwale gestures at her surroundings. "My mobile phone has been my livelihood," she says. In 2003 Ms Wokhwale was one of the first 15 women in Uganda to become "village phone" operators. Thanks to a microfinance loan, she was able to buy a basic handset and a roof-mounted antenna to ensure a reliable signal. She went into business selling phone calls to other villagers, making a small profit on each call. This enabled her to pay back her loan and buy a second phone. The income from selling phone calls subsequently enabled her to set up a business selling beer, open a music and video shop and help members of her family pay their children's school fees. Business has dropped off somewhat in the past couple of years as mobile phones have fallen in price and many people in her village can afford their own. But Ms Wokhwale's life has been transformed.

In 2008, the New York Times Magazine had a large feature, asking "Can the Cellphone Help End Global Poverty?" The story followed "human behavior researcher" Jan Chipchase in his Nokia-sponsored quests to understand how people use their cellphones in a variety of environments. The article makes some interesting points about how a cell phone is the most effective tool to effectively stimulate both official and unofficial economies:

Jan Chipchase and his user-research colleagues at Nokia can rattle off example upon example of the cellphone's ability to increase people's productivity and well-being, mostly because of the simple fact that they can be reached. There's the live-in housekeeper in China who was more or less an indentured servant until she got a cellphone so that new customers could call and book her services. Or the porter who spent his days hanging around outside of department stores and construction sites hoping to be hired to carry other people's loads but now, with a cellphone, can go only where the jobs are. Having a call-back number, Chipchase likes to say, is having a fixed identity point, which, inside of populations that are constantly on the move - displaced by war, floods, drought or faltering economies - can be immensely valuable both as a means of keeping in touch with home communities and as a business tool. Over several years, his research team has spoken to rickshaw drivers, prostitutes, shopkeepers, day laborers and farmers, and all of them say more or less the same thing: their income gets a big boost when they have access to a cellphone. [...]

Some of the mobile phone's biggest boosters are those who believe that pumping international aid money into poor countries is less effective than encouraging economic growth through commerce, also called "inclusive capitalism." A cellphone in the hands of an Indian fisherman who uses it to grow his business - which presumably gives him more resources to feed, clothe, educate and safeguard his family - represents a textbook case of bottom-up economic development, a way of empowering individuals by encouraging entrepreneurship as opposed to more traditional top-down approaches in which aid money must filter through a bureaucratic chain before reaching its beneficiaries, who by virtue of the process are rendered passive recipients.

For this reason, the cellphone has become a darling of the microfinance movement. After Muhammad Yunus, the Nobel-winning founder of Grameen Bank, began making microloans to women in poor countries so that they could buy revenue-producing assets like cows and goats, he was approached by a Bangladeshi expat living in the U.S. named Iqbal Quadir. Quadir posed a simple question to Yunus - If a woman can invest in a cow, why can't she invest in a phone? - that led to the 1996 creation of Grameen Phone Ltd. and has since started the careers of more than 250,000 "phone ladies" in Bangladesh, which is considered one of the world's poorest countries. Women use microcredit to buy specially designed cellphone kits costing about $150, each equipped with a long-lasting battery. They then set up shop as their village phone operator, charging a small commission for people to make and receive calls.

In addition to the entrepreneurial aspects of mobile technology, the phones can be used to provide financial stability through more concrete ways like saving. In areas where the currency is destabilized or banks are unreliable, mobile money allows for people to store their savings somewhere they trust - in their devices:

M-PESA (a mobile money system) is also used as a form of savings account, even though it does not pay interest. Having even a small cushion of savings to fall back on allows people to deal with the unexpected, such as suddenly having to pay for medical treatment. "An awful lot of people climb out of poverty every year, but a lot drop back in because they have no savings, no buffer, so when something bad happens they have to sell assets and lose a lot of ground," says Mr Christen. Poor people tend to save by buying livestock, which can get sick or die, or buying gold, which can be stolen, or investing in community-based schemes that may be fraudulent, says Timothy Lyman of the Consultative Group to Assist the Poor (CGAP). Mobile banking offers a more reliable alternative, he says, and could have economic benefits comparable to those of mobile phones.

I am both excited and cautious about embracing innovations in mobile technology as the solution to poverty. Many of the causes are structural in nature and cannot be solved simply by providing people with electronics. But I must admit that the possibilities opened by mobile companies and researchers are truly exciting, and have made impoverished areas the forerunners in new, people oriented solutions. And that's worth celebrating.

In Rural Africa, A Fertile Market For Mobile Phones [NY Times]
Can The Cellphone Help End Global Poverty? [NY Times]
Mobile Marvels [The Economist]
Beyond Voice [The Economist]

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<![CDATA["Snow White's Revenge"]]> With this vinyl decal created by a very crafty Etsy artist, Mac users can rewrite the classic fairy-tale — for a very different kind of happily ever after. Update: Here's another! [Buzzfeed via Etsy]

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<![CDATA[Dell Discovers Ladies Use Computers For More Than Diet Tips]]> In response to widespread internet backlash, Dell has revised "Della," its website marketing netbooks to women, purging it of references to calorie counting and shopping.

When Della launched earlier this week to promote the computer manufacturer's line of Inspirion Mini 10 netbooks, the site included a video on shopping for vintage clothing and "Tech Tips" explaining how ladies could use this strange device, as of course, we don't know how to use real laptops.

Joanna Stern summarized on LAPTOP magazine's website:

The Tech Tips page, with its patronizing "Seven Unexpected Ways a Netbook Can Change Your Life," is full of stereotypes of how women's lives can be changed with a mini-notebook... "Track your exercise and food intake at free online sites like Fitday," is Tip Number One, like any self-respecting women's magazine would recommend. Number two: Find recipes online (just because we have laptops doesn't mean we don't still belong in the kitchen). Dell, is this all you think us women do with our laptops? Or do you think women are that slow at the technology uptake that we don't know that a netbook is capable of these activities?

In response to the huge amount of criticism the site received online, yesterday, Dell revised the site, adding the message, "Some of you have read this article over the last several days & will notice a few modifications. You spoke, we listened. Thank you for your ongoing feedback." The "5 Ways to Use a Netbook" section now boasts that the product can help women get organized, read eBooks, track workouts, and is easy to take along when traveling. The page on "featured artist" Robyn Moreno and her video on vintage shopping are still up.

"Some brands go too far with the girlie stuff, and that's when they start getting into trouble," said Andrea Learned, author of Don't Think Pink - What Really Makes Women Buy in the New York Times. Learned said Della emphasizing netbook colors and computer accessories, but burying price information and specifications, seemed condescending to women. "Della's marketing strategy sounds like it's advertising a purse," Ms. Learned said. "There's a level of consumer sophistication they're missing."

"There was certainly no intent to offend anyone and if we did, we apologize," said Dell spokesman Bob Kaufman, according to MSNBC, adding, "Many people do see their laptops and netbooks as a style statement, and we want to be part of those conversations." Style is an important consideration, especially since you'll hopefully be staring at the computer for several years, but it isn't the most important factor in purchasing a computer, nor is it something only women care about. As several of our commenters pointed out earlier, Apple and many PC manufacturers have used style as a selling point to both male and female consumers, but don't assume in their commercials that people don't care about the product's performance as well.

Though Dell revising the more egregiously annoying aspects of the site is a step in the right direction, it still takes a few clicks to find any specifications on Della. The section about Mini 10 Netbooks on Dell's main page seems to include a comparison of the three netbooks' prices, processor speeds, and display sizes. We're not sure what all those crazy numbers mean, but we still don't want a Dell netbook, even if it does come in pink.

Dear Della, Sexism Doesn't Sell Laptops [LAPTOP]
5 Ways To Use A Netbook [Della]
What Do Women Want In A Laptop? [The New York TImes]
Let's Market PCs Like It's 1959 [MSNBC]
Mini Notebooks - Products [Della]

Earlier: Marketing Madness

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<![CDATA[Today Is Ada Lovelace Day]]> Ada Lovelace Day is an international day of blogging about women in technology. In honor of Ada, we ask you commenters to highlight your heroines working in tech. Do us all proud! [FindingAda]

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<![CDATA[5 Household Items That Will Help You 'Get Off' Easy]]> For a lot of us, masturbating is like eating: It's something we need to do to survive, and we've evolved beyond using our hands. (Or maybe it's just that some of us are so lazy that we've come to rely on technological advances to do it.) So when I packed to go on an 8-day vacation last week, I surveyed my vibe collection to see which would be the most travel-friendly for a trip with a large group of people sharing bedrooms in an open, airy beach house. In the end, I decided against packing any of them, because I knew they were all too loud or large to not draw attention. But by day 6 of my trip I was going out of my mind, and I decided I needed to be a little more self-reliant in self-pleasuring. I began compiling a mental list of items found in a typical household that aren't intended to help one masturbate (and that aren't "personal massagers"), but still help out with the task, and then went about testing each one. My results, after the jump.

toothbrush32008b.jpg1.) Electric Toothbrush The first time I ever turned on my electric toothbrush I had an almost Pavlovian response to that familiar buzzing sound, and my vagina began to drool, but I'd never bothered to try it out... until the other day. I removed the bristle head, and placed the vibrating metal stem onto my outer lips (I was too scared to put it right on my clit, since it looked like it could be a little sharp). The problem with this is that without the head on the toothbrush, the stem is way too thin to really do anything substantial. Of course, some sex toy shops sell attachments designed specifically for such an occasion, but not all of us have the foresight to do something like that. Necessity is the mother of invention, so I grabbed some toilet paper and rapped it around the stem to form sufficient padding, and that did the trick. Sure it didn't hold a candle to my Magic Wand, but it lit me up anyway.


iphone32008b.jpg2.) Cell Phone Okay, so I've actually tried using my phone on vibrate to get off many a (drunken) time before, but it was always an exercise in futility. However, for those of you who have an iPhone, you may have heard about iBrate, an application you can download that can actually turn your iPhone into a vibrator. It's still sort of a lame substitute, since the vibe is a little to soft and steady for my liking (i can haz pulsing, pleeeze?), but at least it can get you to a certain level of excitement and then your hands and arms can come in and finish you off.


wave302008.jpg3.) Neutrogena Wave When I first saw the commercial for the Neutrogena Wave — a "power cleanser" for your face — I was like, "That's a straight-up vibrator." Unfortunately, I didn't have one of these bad boys while on vacation, but I obtained one since, and have been testing it out today, and dude, it's a straight-up vibrator. It's just as good as any silver bullet vibe, but it's quieter. Also, on the box, it says "penetrates deeper." Heh heh.


faucet32008.jpg4.) Bath Tub Faucet Everyone is always going on about detatchable shower heads, and they're great and all, but they're the sort of luxury item for people who frequent Brookstone or Restoration Hardware. I'm all about the bathtub faucet, because it has a powerful gush of water, and the crappier your apartment, the more unsteady (thus exciting!), the flow can be. I actually picked this up at a really young age because I heard it being talked about on Married With Children.


washing32008.jpg5.) Washing Machine It's a little clichéd, but honestly, an unbalanced washing machine on the spin cycle is just about the best ride you can take on a hunk of metal that doesn't have wheels. If you really want it to be fun, throw some sneakers in there, or place a large load of heavy towels or maybe some pillows in, but only on one side.

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<![CDATA[Sexual Chocolate: Testing The Clone-A-Willy Kit]]> Clone-A-Willy kits enable you to make penis-shaped chocolate pops, candles, or soap from a mold you create out of a real-live boner. I've used a DIY dildo kit before, but the dildo it made was so fucking disgusting looking — all pock-marked like Edward James Olmos — and it smelled like it would give me cancer. But it didn't matter because I don't even ever masturbate with dildos anyway. The Clone-a-Willy kits, however, make products that I can at least put to good use. So the other week, I ordered all three of those kits, plus some Clone-a-Pussy kits to make vulva chocolate and last night, invited a friend (and his penis) over to help me out. (Some stuff after the jump NSFW.)

We started with the chocolate vagina kit, since it seemed a lot less complicated, seeing as how I didn't need to be aroused or anything. We had to mix this powder with lukewarm water, then pour it into this scoop thingy, and then press it up against my crotch, all in a span of two minutes, otherwise the stuff would've hardened and been useless.

vaginamoldbefore.jpg

I pressed it up against me and all of a sudden the excess mixture started pouring out the sides, running down my legs and getting all over the floor. It was all thick and creamy and it seriously looked like I had some kind of VD, or someone had just shot a lump load all over me.

drip22809.jpg

Sorry for sharing that. Anyways, I started screaming because that shit was getting all over my floor (which I just mopped), so my boner donor ran and got a towel. And then we just started laughing maniacally. There I was, standing in my robe, a bra, and slippers with one hand on a dripping crotch and the other holding a glass of wine. I totally looked like Nelson Muntz's mom.

I had to hold the shovel up to my crotch for four minutes. After enough time had elapsed, I pulled it off (luckily, it didn't stick to my hair), and did not like what I saw. I don't mean to get all precious about my pussy or whatever, but this is not an accurate impression of it.

vaginamold.jpg

I guess there was a giant air pocket, so we peeled a dry piece of mixture up off the floor and stuffed it in there. We put the vagina mold in the freezer, per the directions, and then got to work on the chocolate dick kit.

Okay, I'm here's the thing about that: If you want a sexy, fun time, don't do this. It's really weird and mechanical and there's sooooooo much start and stop. For instance, first we had to cut the provided dick tube down to the size of his erection, so I had to blow him for a little bit so that we could figure out how long to make the tube, and then left him hanging there as I was hacking the tube down with scissors.

Then I had to combine the molding powder with water, using a thermometer to make sure it was 98º. I had two minutes to mix the stuff, pour it in the tube, get him hard again, and then shove his peen in there, all before the mixture hardened. It was really stressful, and also, impossible. We couldn't do it on our first try. First of all, my dog began humping my donor's leg, and she just wouldn't let go. And by the time I mixed the stuff and blew him, the mixture had hardened in the tube and he couldn't get his dick in there. So we had to start all over again.

This time, we were practically pros — a well-oiled machine of genital casters. He mixed the stuff and poured it in the tube, while I blew him until he was at full mast. Then he stuck it in the tube, and we waited for two minutes until it had set. (When we pulled it off his dick, it totally queefed!) We placed it in the fridge and then went to work on the dick candle kit.

At this point, we felt like we were sweatshop workers in a sex toy factory. We did the mixture/blow job routine again, and he jammed his dick in the tube. Except this time, we had issues of a different kind. His dick is curved, so it was hitting the side of the tube, so we turned it, as per the directions, so that all sides would be covered, but then a bunch of the stuff poured out, and there wasn't enough left in the tube to give him full coverage.

I was like, "Oh, well we can still do it, it'll just be a shorter candle."

"No way!" he said. "Tracie, I ain't goin' out like that." He insisted we start over, since he wanted it to be longest candle it could possibly be. At this point, with all the thermometers, measuring cups, bowls, powder and whatevs, my bedroom was starting to look like a meth lab.

methlab.jpg

methlab2.jpg

We decided to take a break. All the stopping and starting of making out and oral sex and fingering that had been going on had proven to be really frustrating but also kind of an exciting form of foreplay, since we were repeatedly forced to put the breaks on. By the time we sat down on the bed together, we just started going at it, and after a few minutes, I was like, "Why don't we forget about the candle for now and you just fuck me." So he did. Twice.

In the morning, I melted the chocolate to put in the molds. They were expired or something and were all white. They look like Junior Mints but they're not.

whitechocolate.jpg

I poured the melted chocolate into the molds and let them set for 5 minutes. My vulva came out looking like a diseased turd.

chocolatepussy.jpg

I'd like to take the time to reiterate that it DOES NOT LOOK LIKE THAT IN REAL LIFE. Got it?

And here's the cocklate:

dickchocolate.jpg

I told you he was curved!

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<![CDATA[Iz Tecknology Ruining Yr Relationships? Expert Sez Yes]]> Would you rather text someone than talk to them face to face? Then you might have technology overload, which means you engage in addictive behavior towards technological devices According to John O'Neill, the director of addictions services at the Menninger Clinic, "I think [technology overload] shares some of the same components as people who become addicted to alcohol and drugs in that we start to see that someone cannot really put it down and cannot stop the use of it even when there are some consequences." So what are the symptoms of this life-ruining addiction? O'Neill tells Reuters: "Using text messages, email and voice mail when face-to-face interaction would be more appropriate, or limiting time with friends and family to tend to your email, return phone calls or to surf the Internet." Hmm, by those rubrics, 90% of our friends are incurably-addicted to their sweet, sweet tech.

We've seen the perils of tech-obsession firsthand: Earlier this month a reader emailed to complain about a business dinner she attended, where "there was music, champagne, the food was amazing, the setting lavish. But did the men at my table pay any attention? No. They were all playing with their iPhones." And she's not the only one to forfeit male attention to Steve Jobs. Our very own guest columnist, Heather declared herself an iPhone widow last year. "Wherein we used to actually interact with one another during cab rides or walks or, you know, dinner," Heather lamented, "Now I sit there and watch him make love to that damn phone, his unblinking eyes glazed over with rapt-geek puppy love."

But guys aren't the only ones with geek love to go around. My own boyfriend tried to ban laptops after work hours in our household. The first day he made me go cold turkey and I was relegated to answering emails on my BlackBerry in the bathroom. Since then I've maybe gone one night without perusing the internet for at least ten minutes. But I'm not addicted at all! Though if someone destroyed my wireless network I would cut them in a hot second.

"Technology Overload" Can Ruin Relationships: Expert [Reuters]

Earlier: The iPhone is Cool and All, But Can You Stick Your Dick in It?

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<![CDATA[Dig A Tech Girl: Where The Shit You Accomplish With Your Brain Means Nothing]]> There's this site called Dig a Tech Girl, (which used to be called Dig a Silicon Valley Girl, before they were issued a cease and desist from Digg) that's sort of like Hot or Not for geeks who like geeks... sort of. As Boinkology points out: "...Many of these tech girls were chosen more on the basis of appearance than any tech skills — even nominal ones." For example, Attack of the Show! co-host Olivia Munn, or Time Out New York columnist Julia Allison who was nominated apparently because she "was in the valley for a few days in the summer and caused quite a stir." Uh, oh-kay. But perhaps more insulting was the inclusion of this in Ms. Allison's description: "Good looking but a bit empty in the head." So is this what constitutes a "tech girl"? And is that what would make someone "dig" her?



While we sort of like the idea of dispelling stereotypes — such as the assumption that techies are all ugly trolls — we're also annoyed that even girls who clearly have it going on upstairs are made to feel like they don't measure up if they don't have it going on in every other physical aspect. Particularly because real tech girls (some of whom are actually on the site, like Megan McCarthy, party correspondent for our brother site Valleywag) work in jobs that don't put them in the public eye, offering up their imperfections for scrutiny. Also, anyone can nominate a girl for this site without her approval. But if you really wanna barf, check out the brother site Dig a Tech Guy, where the same emphasis of good looks is not at play.

Dig a Tech Girl
We Don't Dig "Dig A Tech Girl" [Boinkology]

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<![CDATA[Engraved iPods: Worst Gift Idea For Someone You're Merely Banging]]> Word to the wise, or rather, to the fools in love: Don't buy an iPod for someone you're dating and then have it engraved, 'cause Apple won't take that shit back once your ass gets dumped. I don't normally spend money on boys, or anyone other than myself for that matter, but I'd been seeing someone off and on for a decent amount of time. We'd been going through another "off" period, but made plans to hang out for his birthday last week. I'd sorta been an asshole to him recently, and I wanted to make it up to him by taking him out to eat at a nice fancy restaurant and getting him an iPod Touch. Basically, I figured if history were anything to go by, we'd be "on again" soon. When I was placing my order online, the option for engraving was presented. It was free! Why the hell not? I'll tell you why not! Because the day before the big fancy dinner, motherfucker told me that we shouldn't "hang out" and that it was the "best thing for now." It became clear that by "now" he meant "ever" and by "hang out" he meant "have any contact at all." So now what?

According to Apple:

Configure-to-order, personalized or other customized products may not be returned for refund or exchange under any circumstances unless such product is Dead on Arrival.
You know, I didn't go into this purchase lightly. It was over $400 I was shelling out. And I put a lot of thought and consideration into the actual engraving. (Well, just into what the engraving would say. I guess I completely overlooked the Refund and Return Policy regarding customization.) I didn't want to get too mushy because like I said, we were having problems and I didn't want to make him feel uncomfortable. I also didn't want it to be too generic, because that's just lame. So I settled on something—it involved his name—and finalized my order. I don't think it's likely that I'll fall in love with someone else with his name anytime soon. I mean, it's not like he's a "Mike" or a "John." And his name is rare enough that it would be a pain in the ass to sell it on eBay, aside from the fact that I would still lose money on the deal.

I began fantasizing about ways that I could still get my $400 worth:

  • I could shove the damn thing up his ass.

  • I could release all of my frustration on it by smashing it into a million little pieces, but preserving the engraved part, place it all in a box, wrap it nicely with a bow, and send it to him.

  • I could film myself blowing some other guy, put the video on the iPod, wrap it nicely with a bow, and send it to him.

But this story has a happy ending. I received an email—not from the dude telling me he wanted to get back together, but from Apple—alerting me to the fact that the iPod touch was on backorder for a few days, so it hadn't yet been shipped to me! After days of agonizing about this, I was able to simply cancel the order.

So basically the moral of the story is I'm crazy lucky ('cause I'm Irish?). But also, relationships are temporary, but your customized purchases from Apple are forever.

Related: You Can't Seduce With An Ipod Unless... [Gizmodo]

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<![CDATA[ A mobile program created by a Japanese video-game...]]> A mobile program created by a Japanese video-game developer that allows women to ward off gropers has just become the seventh-most downloaded cellphone application. By pressing on an "anger icon" on the cellphone screen, women can flash the following messages at guys getting a little too close for comfort around: "Excuse me, did you just grope me?," "Groping is a crime," and "Shall we head to the police?". An alarm goes off at increasing levels of volume with each succeeding message as well. Though the program was created to help subway-riding women specifically — the developer says the program is a must-have "for women who want to scare away perverts with minimum hassle and without attracting attention" — we think it would be particularly helpful at frat parties. And yoga class! [ABC News]

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<![CDATA[Miss America: Busty, Bikini-Clad Internet Policebabe]]> The Miss America Organization, in collaboration with the Children's Educational Network, has developed a kid-friendly internet browser — available for download starting tomorrow — that aims to protect children from the the "dangers" of the internet, like online predators and inappropriate sites. (We actually maintain that aspiring to a specific beauty standard in which you walk across a stage in a swimsuit and heels might actually be more dangerous to little girls, psychologically at least, than accidentally running across amateur porn online, but we digress.) The Miss America Kid-Safe Web Browser, as it is called, incorporates a bunch of standard security and blocking mechanisms but also contains many unique (read: weird) features of its own, namely, an animation of the reigning Miss America, 20-year-old Lauren Nelson, who is always there, walking across the screen in a crown, sash, and evening gown. (Miss America! Watching over your kids, even if you're too busy for the job!) After the jump, all the ways Miss America aims to protect and educate young, impressionable American girls.

  • Every few minutes, Lauren Nelson pops up to spout off random trivia that you can find on Snapple bottle caps, like "Did you know there are twice as many kangaroos in Australia than people?"
  • Literacy advocate Nelson keeps kids from reading by doing it for them: She reads their emails out loud.
  • She can be programmed by parents to remind kids to do chores and homework.
  • Of the bajillions of sites on the internet, the browser only permits children to view 10,318 of them, all pre-approved by the Miss America Organization. We have a feeling we didn't make the cut. (We'll be checking it out tomorrow.)
  • If kids try to access a site that's not on the list, Miss America tells them to go ask Mom or Dad first.
  • A feature enables parents to lock the computer and block the use of any other browser.
  • As soon as the browser is opened, "Here she is, Miss America" starts playing.
  • Every once in while, Miss America reminds kids to not forget to email their parents, just to be nice.

Miss America Launches Own Browser [MSNBC]

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<![CDATA[The Ultimate Cell Phone For Women: Not Pink, But With A Pregnancy Test!]]> Marie Claire magazine asked Popgadget founder Mia Kim to come up with the ultimate cell phone for women. But the results did not please Sonia Zjawinski at Wired's Underwire blog. In fact, they made her gag. The shePhone has pill storage, condom dispenser, vibrator, corkscrew, atomizer for perfume or mace, and a home pregnancy test. Um, peeing on electronics? Really? We kind of like the pill pod, the "voice analyzer" (is your BF where he says he is?) and the universal remote, which overrides other remotes. As for Zjawinski, she writes that what she really wants in a phone is outstanding audio quality, a distress signal (with GPS), an option to block certain numbers from calling or texting and a mini compartment for money and ID.



We've been thinking about what we want in a cellphone and we agree with the money/ID compartment. Carrying less is more! Maybe we're crazy, but we'd actually like a way for our phone to be waterproof and embedded under our skin. Maybe in our hand? Or wrist? It might sound like some scary futuristic nightmare, but just think — it would never get lost, left in a taxi or dropped in a hot, bubbly pedicure bath — fates that proved deadly for our previous cell phones.

Fantasy 'ShePhone' for Women Misses the Mark [Wired]

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<![CDATA[Computer Geeks Auction Themselves To Sorority Girls]]> Washington State University has developed an interesting way to recruit more women in to its computer science program — by pimping out the male students. The plan is a little complicated, but basically, the Linux Users Group, the university's largest computer club, will be auctioning off its geeks to girls who can use them to either fix their computers or help them with homework. But before they put themselves on the auction block, they want a sorority to give them makeovers, says the club's president Ben Ford:

The problem is that we're all still nerds. If anyone's going to bid on us, we'll need some spicing up. And who better to help with that than sorority girls who like nothing better than a makeover?
Do these guys live in a movie or something? Is Elle Woods gonna take them shopping to turn them from totally geek to totally chic, after which they'll defeat Alpha Beta at the homecoming carnival, much to the chagrin of Dean Wormer? Well, according to Ford, the computer geeks have big plans for this whole thing:
We'll choose a handful of brave nerds to take one for the team. The girls get to have their way with them and we'll document each makeover. We'll make a snazzy video and show it over dinner. After the dinner, we'll auction off the now studly nerds.
Ha, ha, he said "snazzy"! Anyway, despite the fact that this stunt has managed to get national attention for the school's computer science program (and is a total rip-off of Beauty And The Geek) the dudes in the Linux Users Group have yet to find a sorority at their school willing to participate in this project. Maybe, like other tech geeks we know, they need to offer themselves up for bikini waxes?

'Nerd Auction' Seeks Publicity, Dates [CBS News]
Nerds to Auction Themselves to Women [BreitBart]

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<![CDATA[Yup, It's True: Girls Play Games]]> Online Media Daily says that in a Denizens of Digitivity survey, 44% of women said that they owned a gaming console, compared to 39% of men. The stereotype of the American gamer — 18-34, male, single and white — is not necessarily on target, claims the report. Between the Wii, Xbox, Playstation and Nintendo DS, there's a a rise in the female gamer. "The Wii has really caused a democratization of gaming, because that has opened it up to all generations and both genders," said Ann Mack, director of trendspotting for JWT.

But for some women, gaming isn't new. This writer had a childhood shaped in part by Ms. Pacman and Intellivision's Burgertime. Later, Yoshi's Island, then Tomb Raider and Resident Evil were major obsessions. These days, according to Mack, "You're seeing women playing games like 'Dance Dance Revolution' and 'Guitar Hero'—women under 35 who want to do something fun and social."

Except gaming is not always social. There are women who like to hole up and escape inside of a game just like the guys do. (One of them happens to be my mom, who's addicted to the game Bubbles inside her Motorola Q.)

But this is about marketing dollars. And the budget doesn't go toward advertising to women, says Mack. "The money is where the hardcore gamers are. They're the ones who are really passionate about it and the ones who are going to go out and buy the beta version in order to be part of the next 'Halo' game," she explains. "But more and more, as these consumers groups open up, [marketers] will focus on these growing segments." Fine with us — as long as they don't feel they have to make the console pink.

Survey Finds Women Own More Game Consoles Than Men [Online Media Daily]
Earlier: The Do's And Don'ts Of Chick Gadgets, According To 'Wired'

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<![CDATA[Okay, That's It Ladies: Time To Buy A Playstation 3]]> Men have some biological advantages over us: no periods, fewer reasons for needing toilet paper, the fact that baldness is so widespread that it has just become evolutionarily imperative that they develop identities apart from their looks... BUT. The idea that guys are just inherently better at processing certain sorts of information? (Ahem: how cars work?) It's all just shit they picked up playing videogames, according to a new study written up in the Economist. In the study, psychologists gave a series of aptitude tests to men and women, and the women performed particularly shitty at a game called "Odd Man Out," in which they were supposed to locate the thing that didn't belong in a particular situation. But then! The psychologists forced the women to play ten hours of Medal Of Honor: Pacific Assault.

And they all magically caught up to the boys' scores!

When the volunteers were tested again after five months, both the improvement and the lack of difference between the sexes remained. Though it is too early to be sure, it looks likely that the change in spatial acuity—and the abolition of any sex difference in that acuity—induced by playing "Medal of Honour" is permanent.
Whoah. And just checking out the Wikipedia entry for this thing we get the sense it might force us to develop another thing that our female friends always seem to lack: a sense of what's so appealing about wars. If only the psychologists could force the men to spend ten hours giving birth!

Nurture Strikes Back [Economist]

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<![CDATA[The Do's And Don'ts Of Chick Gadgets, According To 'Wired']]> Here's another one to file under "duh": Women like technology, they just don't need it to be pink, reports Wired. 91% would prefer something sleek and sophisticated to something "feminine." Says Belinda Parmar, planning director at Saatchi, "Most women feel cheated when they walk into stores or see ads with baby-pink, diamante-encrusted products." "Empowered women" — 37% — own an average of six devices, including a digital camera, desktop or laptop, multimedia mobile phone, MP3 player, and digital TV. In the UK, women own only slightly fewer tech items than men. And yet, reports BBC News, women are "put off" by gadget shops.

More often than not, tech stores assume females are uninformed and oblivious to technology, Blow says. The result? Women buy less tech. The survey says "daunted" women spend 35 percent less.
Here's where I tell you that I visited the Apple store last week, in desperate need of a USB hub, and was talked out of buying one by the salesman. That's right: A salesman convinced me not to buy something. "You don't need one," he said. (Please be assured that I do and I am getting a really nice one online, where I don't have to explain myself.) Anyway, in addition, instead of pink, women would like technology that works. Says Dr. Genevieve Bell, resident anthropologist at Intel, "If you wanted to design technology that would appeal to women, it needs to work flawlessly the first time out of the box and every time thereafter. They don't have time to faff around."

What Do Women Want? Less Pink, More Tech [Wired]
Women 'Put Off' By Gadget Shops [BBC News]

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<![CDATA[The iPhone is Cool and All, But Can You Stick Your Dick in It?]]> I used to have a boyfriend. He was actually perfect: cute, funny, thoughtful, lots of chemistry, pulled my hair at all the right times. He was, for a period, even attentive—that is, until June 29, 2007, when the iPhone went on sale. And just like that, homewrecking Steve Jobs took my man away from me. Wherein we used to actually interact with one another during cab rides or walks or, you know, dinner, now I sit there and watch him make love to that damn phone, his unblinking eyes glazed over with rapt-geek puppy love. Granted, he is still a warm body with a functioning penis. I do still have that. But mental stimulation, emotional support—all that he gives, in full, to his beloved little iPhone. I try to pull him back to me, but he just exclaims, "Look at it! It's so thin!" Right, I get it. I'm fat. Go fuck yourself. Actually, no: You can go fuck your skinny little phone.

I sound dramatic, sure, but that image at top? Yeah, that's him. Taken while I was writing this very item, actually. See? IT NEVER ENDS. And as I'm wont to self-pity, I thought I had it bad. But it turns out, the love affair between men and their iPhones is getting a whole lot worse:

Thomas Martel, 28, of Bonnie Brae is a big guy. So he has a hard time using the features on ever-shrinking user interfaces on devices like his new iPhone. At least, he did, until he had his thumbs surgically altered in a revolutionary new surgical technique known as "whittling."

"From my old Treo, to my Blackberry, to this new iPhone, I had a hard time hitting the right buttons, and I always lost those little styluses," explains Martel. "Sure, the procedure was expensive, but when I think of all the time I save by being able to use modern handhelds so much faster, I really think the surgery will pay for itself in ten to fifteen years. And what it's saving me in frustration - that's priceless."

You know, men think women are crazy. And maybe we are. We do some psychotic stuff in the name of passion, stuff way more drastic than some insane surgery. But at least when we're boiling some little kid's rabbit, we're doing it out of love for another human being.

Surgically Alters Thumbs to Better Use iPhone [North Denver News]

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<![CDATA[Women Love Them Some iPhone... And It's Not Even Pink]]> Is the iPhone a symbol of female financial independence? Or simply the tech version of the luxury handbag or right-hand diamond? The brainiacs at Credit Suisse think it's, well, both. Apple Insider is reporting that the investment bank predicts that "women may surpass gadget geeks as the largest customer segment to adopt the iPhone." Hard to believe, right? But apparently women have been inured to spending large sums of money on shit they don't need by, oh, companies like Coach and Tiffany!

[Credit Suisse analyst Richard Semple] cited a "precedent" or trend in the market where consumers continue to show a willingness to "trade up" to premium products, such as the Apple iPod, Under Armour, Coach handbags and Tiffany jewelry.
In addition, says Semple, divorced women in particular rank high on the list of potential iPhone buyers. Yeah, forget breast implants: We know from experience that for the newly-single, it's all about the overpriced electronics when you really need to land a man! Mid-Market Consumers, Women, Will Trade Up To iPhone [AppleInsider] Related: I Want It, I Want It I Want It: An iPhone [Glamour]]]>
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<![CDATA[How To Drive In High Heels]]> Glad to know that the world is on the lookout for women drivers. Sheilas' Wheels, a "car insurer for women" in the UK, has developed a shoe that makes it possible for women to drive in heels... even if they, uh, can't actually walk in them. Like a certain recently-launched American predecessor, the CamiLeon, the Sheila Driving Heel is said to turn from a heel to a flat with the push of a button, but, unlike the CamiLeon, the Sheila comes with a tread for easier grip on an accelerator, brake, or clutch. (Apparently more than 11.5 million female drivers in the UK are wearing the wrong footwear!) The shoes look comfy enough as flats, and we'd even try them out... but for the pink detailing. Do marketers really think that everything that smacks remotely of testosterone — professional sports, technology, cars themselves — have to have a touch of Paris Hilton in order to appeal to women?

Sheila Driving Shoe Makes High-Heel And Toeing A Reality [Autoblog]
Related: New Weapon In War On Breast Cancer: Pink Trimmed Mustangs! [Jalopnik]

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