<![CDATA[Jezebel: girl gamers]]> http://tags.gawker.com/assets/base/img/thumbs140x140/jezebel.com.png <![CDATA[Jezebel: girl gamers]]> http://jezebel.com/tag/girlgamers http://jezebel.com/tag/girlgamers <![CDATA[Video Game Experts Discuss Paucity Of Female Gamers]]> Recent studies have found more women own video game consoles than men, but most women aren't "hardcore" gamers. Not surprisingly, experts say the problem is the industry still only presents female characters from a male point of view.

In the video above, Daniel Floyd, who posts analysis of various video game issues, tackles the problem of "Video Games and the Female Audience," and suggests that the problem is actually that even when those creating the video games include more female characters, they're really only adding hot, large-breasted characters for the benefit of men.

For the video, Floyd collaborated with female video game journalist Leigh Alexander, who sometimes writes for Kotaku, and her own blog Sexy Video Game Land. They report that even when female characters are portrayed as strong and competent within a game, they're often marketed on their looks. Case in point: Lara Croft, who may be powerful as a character, but is know mainly as a sex symbol in pop culture. Almost every video game character, male or female, is designed to let players control an unrealistically attractive avatar. That makes sense, because the medium is based on letting people act out their fantasies, and no one really daydreams about being an uglier, weaker version of themselves. But while a male character's sex appeal is never stressed in the game's advertising, basically the only thing consumers will learn about a female character is that she's hot, and her clothes may be torn off in strategic spots during game play.

Georgia Kral writes in On The Issues Magazine that people often play as characters that are a gender other than their own. Sometimes it's about exploring through a fantasy world what it's like to be the other gender, but in the case of hyper-sexualized female characters like Lara Croft, men often just want eye candy while they're playing the game. Women may prefer to play as a certain male character for fun, but sometimes they're driven to play as a male character to avoid discrimination during online game play. Kral reports that a 2008 study from the Palo Alto Research Center found some women play online as men because they don't want to be "branded as incompetent." Author Nick Yee said they, "must either accept the male-subject position silently, or risk constant discrimination and harassment if they reveal that they are female."

Video game companies have developed an interest in attracting more women (what executive wouldn't want to increase his or her potential customers by 50 percent?) but so far they haven't figured out a way to bring a large number of women into that group of intense gamers who will line up outside a Game Stop on an opening day. In the video, Floyd concludes that the industry needs to stop putting forth a message that conditions women to think "this is not for you." He says:

"As an industry, we need to seriously reconsider our marketing. We need to examine our habit of manipulatively using women for appeal — 'booth babes' at our conventions, exploitive character design. We need to consider the effect this stuff has on our industry's image.

Aside from just hiring more female video game designers and executives, one way to change the industry is to stop marketing games to two gender extremes and find the medium between games featuring bloody cage fights and babies. (Not that women can't enjoy a good cage fight.)

On her blog, Alexander writes,

"I've always really preferred not to be pegged as a 'woman in games'. My philosophy's always been that the way to confront gender barriers is to stop drawing lines, and that's why I've always strongly aimed to be 'person writing about games who is, among other things, female.'

Women Audiences, Women Characters [Sexy Video Game Land]
Virtual Switching, or Playing Games? [On The Issues Magazine]

Earlier: Yup, It's True: Girls Play Games
Is It Every Little Girl's Dream To Babysit? One Video Game Company Thinks So

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<![CDATA[Mountain Dew Commercial Features Women Who Play Warcraft]]> The commercial at left, for World of Warcraft-themed Mountain Dew Game Fuel, is the first gaming commercial we've seen starring women exclusively. We found it kind of progressive, until YouTube commenters explained that hot women don't actually play WoW!

In the ad, one woman buying Horde Game Fuel notices another woman buying Alliance Game Fuel; the first woman transforms into a male Orc, the other turns into a female Night Elf, and the two battle in the supermarket.

Narratives involving two women fighting over merchandise aren't incredibly inventive, but the fact that the women turn into the female and male characters featured on the bottles helps the storyline avoid the oft-used girl-on-girl "catfight" scenario.

Still, the WoW players who watched the ad on YouTube aren't very impressed. Commenter "Gnuzzk" writes:

why is it 2 girls thats not realistic.. should be 2 fat greasy nerds

"Siberner12" replies:

because if they make it woman then nerds think if they get Mountain Dew they might get pussy.

Ah, so the commercial featuring two humans turning into monsters and fighting in the supermarket is unrealistic because women don't play WoW, and the few who do are ugly. Or maybe we've all completely misinterpreted this complex soda commercial! "WowvidZZ" explains:

i dont think you guys get this commercial they're 2 mom's and they're picking up mountain dew for they're WoW playing family when all of a sudden they see that they're on opposite sides and fight

Of course! The only reasonable explanation is that they're two mothers so devoted to their greasy sons' gaming habits that they will attack anyone who buys the enemy's soda. That's not really junk food we can believe in.

Earlier: Yup, It's True: Girls Play Games

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<![CDATA[ The number of girl gamers is up, but will...]]> The number of girl gamers is up, but will women spend hours sitting in their mom's basement eating chips and tapping away on their pink bedazzled Nintendo DSs? 38% percent of video game players in the U.S. are female, up from 33% five years ago, according to IBISWorld, but the new problem for software companies is that women are more casual gamers than men. "The challenge is not to get them to play, but to get them to spend more of their time and money on games," says Anita Frazier, an industry analyst. But rather than creating complex, engrossing games aimed at women or recruiting more female game designers, software companies are just churning out more games about fashion, cooking, babies and makeup, according to Didi Carduso, managing editor of Grrlgamers.com, a video game review site produced by women. "I think a girl's world is a little bigger than that," she said. [Reuters]

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