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		<title><![CDATA[Jezebel: Second Life]]></title>
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			<title><![CDATA[Jezebel: Second Life]]></title>
			<link>http://jezebel.com/tag/second life</link>
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		<description><![CDATA[Jezebel posts tagged Second Life]]></description>
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			<title><![CDATA[Why Would A Real Life Woman Want To Be A Second Life Slave?]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Why Would A Real Life Woman Want To Be A Second Life Slave?" href="http://jezebel.com/second-life/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">secondlife</span></a></div -->					<div><a title="Click here to read Why Would A Real Life Woman Want To Be A Second Life Slave?" href="http://jezebel.com/5668742/why-would-a-real-life-woman-want-to-be-a-second-life-slave" class="pp_image">
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				<a href="http://en.wikipedia.org/wiki/Gorean">Gorean roleplay</a> is one of the largest genres in <a class="autolink" title="Click here to read more posts tagged #secondlife" title="Click here to read more posts tagged #secondlife" href="http://jezebel.com/tag/secondlife/">Second Life</a>, <a href="http://nwn.blogs.com/nwn/2009/04/second-life-of-gor.html">with 50,000+ estimated players</a>. But because of the strong emphasis on female slavery and male domination, the women of Gor are frequently dismissed as damaged goods without self-esteem.				<a href="http://jezebel.com/5668742/why-would-a-real-life-woman-want-to-be-a-second-life-slave" title="Click here to read more about Why Would A Real Life Woman Want To Be A Second Life Slave?">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://jezebel.com/5668742/why-would-a-real-life-woman-want-to-be-a-second-life-slave]]></link>			<guid isPermaLink="false"><![CDATA[Jezebel-5668742]]></guid>
			<category><![CDATA[Second Life]]></category>
			<category><![CDATA[Bdsm]]></category>
			<category><![CDATA[domination]]></category>
			<category><![CDATA[Gamers]]></category>
			<category><![CDATA[Games]]></category>
			<category><![CDATA[Gor]]></category>
			<category><![CDATA[Gorean roleplay]]></category>
			<category><![CDATA[New world notes]]></category>
			<category><![CDATA[Nightflower]]></category>
			<category><![CDATA[Online roleplaying]]></category>
			<category><![CDATA[Republished]]></category>
			<category><![CDATA[Submission]]></category>
			<pubDate><![CDATA[Wed, 20 Oct 2010 16:12:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Nightflower]]></dc:creator>
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			<title><![CDATA[Our Avatars, Our Projected Selves]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Our Avatars, Our Projected Selves" href="http://jezebel.com/digital-drama/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">digitaldrama</span></a></div -->					<div><a title="Click here to read Our Avatars, Our Projected Selves" href="http://jezebel.com/5478367/our-avatars-our-projected-selves" class="pp_image">
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				Does a "sexualized" avatar invite disrespectful behavior online?  While conducting an experiment to measure human empathy toward human actors compared with digital representations, researchers discovered a strange quirk: men judged the avatar pleading for sympathy more harshly than the actress.				<a href="http://jezebel.com/5478367/our-avatars-our-projected-selves" title="Click here to read more about Our Avatars, Our Projected Selves">More&nbsp;&raquo;</a>
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			<category><![CDATA[Digital Drama]]></category>
			<category><![CDATA[Gender]]></category>
			<category><![CDATA[Online]]></category>
			<category><![CDATA[Race]]></category>
			<category><![CDATA[Second Life]]></category>
			<category><![CDATA[Stereotypes]]></category>
			<category><![CDATA[Technology]]></category>
			<category><![CDATA[Video Games]]></category>
			<pubDate><![CDATA[Tue, 23 Feb 2010 17:00:00 EST]]></pubDate>
			<dc:creator><![CDATA[LatoyaPeterson]]></dc:creator>
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			<title><![CDATA[Our Avatars, Our Selves: Gender & Second Life]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Our Avatars, Our Selves: Gender &amp; Second Life" href="http://jezebel.com/virtual-vixens/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">virtualvixens</span></a></div -->					<div><a title="Click here to read Our Avatars, Our Selves: Gender &amp; Second Life" href="http://jezebel.com/5395620/our-avatars-our-selves-gender--second-life" class="pp_image">
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				An interesting (but slightly limited) study was recently posted on the<a href="http://www.pixelsandpolicy.com/pixels_and_policy/2009/11/female-avatars.html"> Pixels and Policy blog</a>, about attitudes towards "female avatars and gender expectations."  The results? For many women players, it's easier to embrace sexualization than to fight it.				<a href="http://jezebel.com/5395620/our-avatars-our-selves-gender--second-life" title="Click here to read more about Our Avatars, Our Selves: Gender & Second Life">More&nbsp;&raquo;</a>
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			<category><![CDATA[Virtual vixens]]></category>
			<category><![CDATA[Feminism]]></category>
			<category><![CDATA[Gender]]></category>
			<category><![CDATA[Second Life]]></category>
			<category><![CDATA[the beauty myth]]></category>
			<category><![CDATA[Video Games]]></category>
			<pubDate><![CDATA[Fri, 06 Nov 2009 17:00:00 EST]]></pubDate>
			<dc:creator><![CDATA[LatoyaPeterson]]></dc:creator>
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			<title><![CDATA[The Real World: Do Virtual Lives 'Count' ?]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read The Real World: Do Virtual Lives 'Count' ?" href="http://jezebel.com/second-lifers/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">secondlifers</span></a></div -->					<div><a title="Click here to read The Real World: Do Virtual Lives 'Count' ?" href="http://jezebel.com/5095959/the-real-world-do-virtual-lives-count-" class="pp_image">
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				By now everyone's probably heard about <a href="http://www.timesonline.co.uk/tol/comment/columnists/india_knight/article5162262.ece">the couple</a> who divorced after the husband's virtual infidelity in the computer game "Second Life." Obviously, getting involved in these games can have real-life consequences.  But for some people, the fantasy becomes reality in a good way: some virtual designers and entrepreneurs are moving into the real world — a bizarre reversal that has some people questioning what "success" really means.				<a href="http://jezebel.com/5095959/the-real-world-do-virtual-lives-count-" title="Click here to read more about The Real World: Do Virtual Lives 'Count' ?">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://jezebel.com/5095959/the-real-world-do-virtual-lives-count-]]></link>			<guid isPermaLink="false"><![CDATA[Jezebel-5095959]]></guid>
			<category><![CDATA[Second Lifers]]></category>
			<category><![CDATA[Computer Games]]></category>
			<category><![CDATA[Fantasy]]></category>
			<category><![CDATA[Internet]]></category>
			<category><![CDATA[Reality]]></category>
			<category><![CDATA[Second Life]]></category>
			<category><![CDATA[Virtual reality]]></category>
			<pubDate><![CDATA[Fri, 21 Nov 2008 17:30:00 EST]]></pubDate>
			<dc:creator><![CDATA[Sadie Stein]]></dc:creator>
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